Tuesday, February 7, 2012

A Social History of Virtual Worlds

Dear Joe Sanchez,

I found your article on the origins of virtual worlds interesting. Other than playing some multiplayer games such as Call of Duty online, I've never really delved into the world of virtual gaming or living in a virtual environment. But then I took this class and started to see how Second Life works. While I still don't fully understand the point of the game from a personal perspective, I can understand why other people might prefer to interact on something like Second Life or World of Warcraft.

It's interesting to see how you described online worlds and how they have evolved over the years. I never knew that text-based games from the 80's would have been considered virtual worlds in the same breath as the virtual worlds we've come to know today. Today, virtual worlds are these massive 3D environments that allow people to create fully customizable avatars and go exploring, doing almost anything they want. I found it interesting to learn the origins of these environments from your article, and it makes me realize how far we've come with computer gaming technology.

I found it really interesting to note that even though these online games allow for player collaboration to complete a single goal, the ultimate end of the game is non-existent. These games just keep going and going, and when you reach the top, something new comes out. At first I thought this was crazy, but then I realize that Call of Duty is the exact same way. So even though I'm not "living" in a virtual world such as Second Life or WoW, I definitely understand the concept of working towards a common, yet non-existent goal.

                                                                                             Kevin Lanza

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