To Steinkuehler and Williams,
Massive multiplayer online games (MMOs) are one of the most unique forms of social contact in the online world. Not only do they provide a place for individuals to communicate with one another but the games themselves are immense virtual worlds in which "quests" may begin. The examination of social engagement that you have done in this paper does a great job of showing the countless aspects involved in these online games. The main goal in an MMO may be to complete objectives for the video game aspect, but the social implications of them reach far further for those individuals who choose to play.
The most interesting point about all this is the fact that these are such influential parts of the online world, but go widely unnoticed. Without the type of analysis done in this paper, any uninformed audience would never be able to understand the more in-depth concepts of these multiplayer games and virtual worlds. Those who are able to experience the "third place" however, can take advantage of this unique social community.