Week 9
Constance Steinkudhler & Dimitri Williams,
After reading your article, Where Everybody Knows Your
(Screen) Name: Online Games as “Third Places,” it made me think of gaming in a
whole different way. Originally I
thought it was just people who sat at their gaming systems wasting away hours
playing games, but now I see it more from your perspective where it provides a
place where you can socialize just without the face-to-face or physical
aspects. I thought it was
interesting when you pointed out how these MMOs tend to be fantasy worlds that
let the gamer escape real life and relax in the world of the games as their
chosen avatar. When you described
in your article about the socialization during the leisure time of Americans
outside of their homes as being “only three-quarters of an hour each day”, it
really shocked me, however after thinking about it, I’m not surprised. People are lazy with the advancement of
technology, and instead of needing to leave their houses to talk to others; we
can now socialize through MMO games and other tools. Things like smart phones (specifically Androids/ iPhones/
Windows) allow us to play those MMOs more often while still being social, which
opposes the assumption that staying home means you are anti-social. I like how these MMOs actually allow us
to socialize way more than ever before, and lead us to socialize with people
through shared interests.
-Gabby Theroux
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