Week 4
Dear Joe Sanchez,
Your article and it’s description of the progression of
online gaming was very interesting, especially your description of the way
games and societies have changed and evolved thru the ages to be more
interactive with its users. These games clearly have to do with technology and
it’s advancements, but I personally think it also has a lot to do with
users/gamers themselves. The
gamers are the ones who give the makers a reason to keep changing and advancing
the games, it’s so it keeps the gamers engaged and wanting to play more. These online “social spaces” are
common in games such as Second Life.
However, it’s a controversial topic it seems as to whether we can call
Second Life an interactive game or a lifestyle because games require tasks to
achieve or levels to go onto.
However, Second Life involves realistic things like money that is
changed into Second Life money and can be used and then reverted back to really
dollars. This money is used for
things like building houses, buying clothes, etc which gives it the “real”
aspect to it. “Games” like Second
Life make you think of these online social spaces and wonder if all the
advancements in technology are healthy because people start to sit on their
computers, “living” in these social worlds as opposed to in our real
life/world. I feel like even in
these online social worlds where people can interact with others, it should not
take over all of our time we have that we could and should be spending with
people and actually doing things.
Sincerely,
Gabby Theroux
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