Dear Jason Tanz,
After reading your article, “The
Curse of Cow Clicker:
How a Cheeky Satire Became a Video Game Hit”, I must say I have to disagree with
your opinions. I believe people gain
nothing from the entertainment of online gaming. It puts them in a community where they think
people care about them but in my opinion it is more important to build
relationships in the real world. In your
article you use an example of a user from a Cow Clicking game. He states, “I’d rather talk to my Cow Clicker friends than to people I went
to school with for 12 years.” What is
this person gaining from being secluded in a world with virtual friendships and
no one on the outside world? It is
sometimes hard to build relationships in real life, but I believe people are
using online gaming for more then it is worth.
While it can be great for entertainment, I believe that is as far as its
use should go.
Dmitri Williams, in “From
Tree House to Barracks: The Social Life of Guilds in World of Warcraft”
talks about the increase in social capital of online gaming and uses World of
War Craft as his example. He believes
that using a MMO like this increases social capital because of both interaction
with other users and also being able to think on certain quests throughout the
game. While I can agree that this may
increase ones social capital in the online world, I believe it does not carry
over into their real lives. The interaction
in the real world is much different because of a face-to-face setting. It is hard to correlate the skills gained in
online gaming with the ones needed to succeed in a real life community.
Regards,
Steve
Schreck
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