Dear Joe Sanchez,
After reading your article “A
Social History of Virtual Worlds” I was intrigued to see just how far online
gaming has become. From a personal
standpoint, the only experience I have had in online gaming was in games such
as Call of Duty. For me, I never thought
of these games as being anything but a place to collaborate with other people
while accomplishing the same mission. However,
after being introduced to my Self and Society class, I was exposed to Second
Life. Here people meet in a virtual
setting and people sometimes become emotionally attached to other people, an
area I thought never existed in the online gaming world. However, after reading your article it is
interesting to see just how far the online virtual gaming worlds have become.
You talk
about how online text games many years ago were considered virtual worlds back
then. However, today the idea of a
virtual world has changed considerably.
With online software’s such as Second Life, people can now meet and
interact in a visual setting with avatars that represent their real life
identity. In relation to the earlier
years of online virtual worlds, I would assume that people would have a hard
time connecting emotionally with anyone online due to having a lesser amount of
visual effects whereas today we can see people in 3D. Again, it is amazing to see just how far
technology has come and how online virtual worlds have evolved with it along
the way.
Regards,
Steve
Schreck
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