Dear Mr. William Bainbridge,
From reading your article, I not only
agree with your stance on the real world being inspired by the virtual world,
but it can actually exceed our mediocre life itself. Although this may sound
very nerdy, massive multiply player role playing games such as World of
Warcraft and Second Life have brought people from all over the world together.
It attracts all sorts of people, allowing them to experience a world without
being labeled by their race, appearances, sex, and their background. This type
of development already have affected people in their real life. Joe Sanchez,
the author of "A Social History of Virtual Worlds stated: "In this
co-evolution, players of virtual worlds became residents of virtual worlds, and
what were once fantasy worlds over time became mirrored worlds: worlds complete
with social and financial dynamics that seeped out from cyberspace into real
space. Second Life is a prime example of the co-evolution of virtual world
technology and user experiences" (Sanchez 2009). Being a former WoW player
myself, I cannot even begin to imagine if people were to combine
this game along with the accomplishments Second Life has done. As far as I
know, people are much more addicted to Warcraft than any other MMORPGs, and the
gameplay in WoW actually encourages players to learn how to operate some
concepts that can apply to real life. Although WoW is mainly based on
entertainment and self satisfaction, it can really make an individual think of
all the great things WoW can accomplish. The virtual world is and already has
taken over the real world, if we can somehow manage to use it to benefit our
real life, it can be the turn of the century.
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