Reconstructing the Real-World via Virtual-Worlds
Dear Tom,
I was
intrigued by your approach to this study. By not being concerned with the
integration between virtual life and actual life, you were able to have an
unbiased and focused study on the SecondLife culture. I also felt that not going to the Linden Lab headquarters
was a wise choice in regards to retrieving an accurate result from your
research. It had not previously
occurred to me that what we create in virtual worlds are not just replications
of real-world things, but are being remade and reconstructed. In addition, as you say, “actual world
sociality cannot explain virtual-world sociality.” By studies of homosexuals in
Indonesia being interweaved in the SecondLife research, it reflects a parallel
world in which cultural subtexts are defined through social interactions with
others in the same associations. Observing from the point of view of an
anthropologist rather than an ethnographer allows for studies emphasizing
capability and habit rather than a culture in terms of rules, which has obvious
limitations. SecondLife, while considered a game, is also a social structure in
which rules need not apply. During campaigns, rallies that occur within SecondLife, although derivative of real-life campaigns, hold separate entities in virtual rallies. Through
participant observation, one can also see a more accurate portrayal of life in
the game – as the researcher becomes involved in events as they occur.
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