Dear Nancy Bayam,
To an extent I
agree with you that the cues filtered out approach is wrong because even in
only text form we are able to form relationships and understand one another in
a text only form. As you bring up in your book we can express emotions by
through emoticons, or changing the size of the letters, we also tend to type
the same way we speak therefore showing immediacy.
Furthermore
according to you, gender can appear in a mediated textual form as well. girls
tend to add "social softening, extra words and emotional sharing of
experiences, Boys tend to write about what has happened, and where and
how." (p.67)
I believe that a
generational difference has a lot to do with the understanding, and
being able to pick up these social cues in a text form. People in the 1970's
were just starting to get internet and so these forms of communication had
either not been invented or people were not as aware of them. It is the
generation of the 90's and up that truly understand and make use of these new
social cues and therefore we have taken the text-only form to new heights,
today we have things like second life.
The way I see it
SL might be the closest thing that we have to face-to-face in terms of media
richness and social presence, it probably competes with videoconferencing.
Avatars in second life are, according to The
Scientific Research Potential of Virtual Worlds, "The simulated
people in SL are avatars, supposedly expressing the identities of their human
owners." Since avatars, like us, can gather in one place and socialize to
other avatars, dress up, smile, cry, dance, walk, etc., then isn’t it practically
face-to-face?
According to, A Social History of Worlds, “interaction is the virtual
worlds occurs in real time; users experience immediacy.” In these worlds people
don’t pretend to interact, there are many people that actually make
relationships with other avatars to the extent that “creativity and
collaboration began to have a place in virtual worlds.” It takes two or more in
order to collaborate and it also takes full understanding of the task to being
accomplished so that the people can work together. Sites like Second Life have
demonstrated that since the above are possible in a virtual world and so I
agree with you in thinking that the old school of thought on mediated
communication is wrong, and I want to add, that instead of diminishing social
cues it has instead created new ones.
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