Dear Jason Tanz,
I never even knew half these games
existed. Like who would have ever thought of creating a game called
Bacteria Salad where players must grow and sell tomatoes and spinach
as quickly as possible while containing E. Coli outbreaks with the
game ending when too many people violently poop themselves? I seem to
have mixed feelings about Bogost's comments. I don't know if I quite
agree with his belief of the potential of video games. I can't be
persuaded to believe that they are tools to educate and enlighten, to
“disrupt and change fundamental attitudes and beliefs about the
world.” I don't think immersing players in a foreign experience can
help them understand the challenges and choices that others face,
whether it's cash-strapped diabetics trying to be healthy or
agriculture-supply-chain managers because players know they will have
no consequences since it is just a game and not real life, so it's
not really helping them understand the challenges because they may
choose one option just to see what would happen. Players are just
blatantly choosing whatever choice just for the heck of it.
Your article definitely helped me
understand why games with titles like Happy Aquarium and Restaurant
City are so popular by the millions, despite the fact that they have
none of the strategic complexity or button-mashing action of
traditional video games. It's so crazy how viral these games can
become. Some games like Farmville encourages players to publicize
their every action on Facebook news feeds and pester their friends to
join them. It also provides a feeling of connectedness, of being in
the loop and of playing with each other. I remember when I first
didn't know what Temple Run was, and everybody was playing that on
their iPhones; the only reason why I downloaded it was because I felt
left out and wanted to discover what the hype and addiction was
about. Also, the only reason why I downloaded the game Draw Something
was to play my friends. But at the end of the day, “it is very
interesting, clicking nothing. But then, we were clicking nothing the
whole time. It just looked like we were clicking cows.”
Sincerely,
Clara
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